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April and May are best friends they decide to start making candles and are thinking about making this a business in a few years time, as she knows that she cant solely rely on it to make money so she also works at Sugarland Adventure Playground in Hackney Dalson she loves making them with her from May and gives testers out to friends and family for feedback so she knows what type of candles to make and what would sell at a stand or in her future company with May, she is giving herself 4 years to get everything into motion with her ideas and taking candle making notes in her notebooks so she knows the amounts to make and how to price them.

Numa pequena vila rodeada por montanhas, vivia Trovisco, o monstro da trovoada, com pelo cinzento como nuvens e olhos brilhantes como relâmpagos. Os habitantes temiam as tempestades, mas Mafalda, uma menina corajosa e curiosa, adorava ouvir histórias sobre ele. Durante uma tempestade, Mafalda decidiu encontrar Trovisco. Com seu casaco impermeável e lanterna, subiu a montanha. No topo, encontrou Trovisco e descobriu que ele criava tempestades para ajudar a natureza. De volta à vila, Mafalda explicou isso aos habitantes, que, curiosos, visitaram Trovisco. Aos poucos, o medo deu lugar ao respeito e admiração. Trovisco tornou-se amigo da vila e as tempestades foram bem-vindas. Mafalda e Trovisco continuaram amigos, e a vila ficou mais feliz e pacífica.

On a sunny day, a girl named Rina loves playing in the playground and seeking new experiences. One day, she secretly leaves home to return to the playground by herself. At the playground, Rina met a boy named Aqma who was sitting quietly on a seat. Startled, Aqma asked, “Why are you looking at me like that? What are you doing here alone?” Rina replied confidently, “Why, just because I'm a girl I can't come here by myself?” Aqma moved her gaze and just sat silently watching Rina playing by herself. It wasn't long before a horde of children came to invade the playground and Rina was drowned out by the group of newly arrived children. Aqma, confused and searching for Rina. “Uh it hurts.” He heard a voice. “Told you, people like you aren't fit to play here alone!”, “I just fell!” Rina retorted unhappily. “Just? You hurt your leg!” Aqma exclaimed. Their argument was punctuated by the growing sounds of children on the playground." "Hurry, get up before you're trampled!" Aqma urged. "I can barely stand!" Rina retorted. Aqma offered his hand. "You said you just fell, but you can't stand. Let me help." Rina accepted, and Aqma helped her to stand up. In a quieter place, Aqma tried to clean Rina's wound. “How is it? Does it feel better?” asked Aqma. “Yes, better, thank you.” Rina replied softly. “I'm Rina, by the way.” “I'm Aqma.” Aqma and Rina shook hands. “Thank you, you're better than I thought,” Rina said with a smile. Before it got too late, Aqma helped Rina back to her house. “Rina!” said Rina's mother. “Are you alright?” “I'm fine, mom, thanks to Aqma.” said Rina. Rina's mother turned to Aqma. “Thank you for accompanying Rina to play and helping her.” said Rina's mother with a smile. Before Aqma left, Rina stopped her. “Aqma! Let's meet and play together tomorrow” Smiling, Aqma agreed. From that day on, Rina and Aqma became close friends, and shared many adventures together.

a Guyanese tale of children playing cricket

Create a 15-page yearbook template that combines both text and image sections. The template should include: A stylish cover page with space for the year, title, and school/organization logo. "Year in Highlights" pages (2-3 pages) with customizable sections for key events or achievements. Use a mix of text and simple graphics to enhance the presentation. Monthly or Seasonal Recap pages with 3-5 designated spots for text and photo inserts, allowing users to highlight specific memories throughout the year. Dedicated "Photo Collage" pages (2-3 pages) with grids for both portrait and landscape photos, allowing users to customize with group photos, candid shots, or special moments. Personal Reflection and Signature pages to allow classmates or colleagues to write messages or leave notes.

The brain is not your mind. The mind is the intelligence. The brain is just a computer. And the nervous system is the machine choice program. And action. You are not your body. You are the invisible intelligence. Every thought has an emotion attached to it. Thoughts are electrical. Emotions are magnetic. Your emotions are felt in the heart, which produces the electromagnetic field. Your emotional state creates your vibe. And your vibe attracts your tribe. You attract whatever frequency you operate on. Mind creates matter. The external world mirrors the state of your internal thoughts and emotions. You set your frequency with your mind with your thoughts. That's why we call it a mindset. You've got to set your mind to the frequency of what you want. And when you become that frequency, you will attract that frequency. You, right now, are a result of your past thoughts. To change your future, you've got to change your thoughts now. Your emotions are not what you've been taught to. They are energy in motion. Your emotions are not meant to be reactive. You are meant to control your emotions because they are a creational force that attracts things to you. Your emotions were given to you to manipulate matter. We live in a holographic world, people. It is projected from within yourself. Change your internal world and you change your external world. If you want to learn more, the link is in the bio. Wake up and take control of your reality. The brain is.

The colorful playground comes into view, with swings, slides, and kids running around. Idris wearing cute t shirt and short and sport shoes, holding his mom’s hand as they walk toward the playground. Mom wearing headscarf and tops covered her hands and jeans. Use the same outfit for every page please Last page, please remove the girl on Mother's lap **Text:** Every day after school, Idris loves to visit the playground. "Let’s go, Mama!" he says, skipping happily. The playground is Idris’s favorite place. It’s full of swings, slides, and so many happy faces! ---

This narrative follows Willy HODL, a once overlooked nerd who metamorphoses into a crypto magnate and leader of the Whale Club. Over five scenes, his journey from heartbreak to financial and social eminence will unfold, portraying ambition, resilience, and the power of community in the crypto realm.

Make a adventurous story of a dog named mothi and make some unique story highlighting the character

In Mudwiggle Marsh, Noodle the worm dreams of a life beyond the mud. Driven by wonder and a quest for meaning, he leaves his carefree world behind and transforms into a bird, eager to soar. Despite countless failed attempts to fly, a leap of faith changes everything. Noodle transforms into a powerful eagle, reaching the heavens where he meets his Creator. In this divine encounter, he learns his life’s true purpose: to grow, transform, and inspire others. With renewed spirit, Noodle returns home, sharing the Creator’s message that circumstances do not define who earthworms—or anyone—are meant to be.

A little girl spending a fun day at an amusement park with her family relatives

Embark on a mesmerizing journey with "The Enchanted Challenge: Lost City of Trykid." Join Sam, affectionately known as "Trykid," as he discovers an ancient map leading to a fabled city hidden in the heart of an enigmatic jungle. Alongside his companions - the brilliant puzzle solver Lily, skilled navigator Alex, and fearless explorer Max - Sam faces treacherous terrains, decodes ancient puzzles, and encounters mythical creatures. This heartwarming tale unfolds the power of resilience, friendship, and the realization that the journey itself is the greatest treasure. Will they unlock the secrets of the Lost City of Trykid, or is the adventure itself the ultimate reward? #EnchantedChallenge #LostCityofTrykid #AdventureQuest #NeverGiveUp #MythicalAdventure #FriendshipGoals #EpicJourney #HeartwarmingTale #QuestForWisdom

Hazel at brunch with Micky mouse, She also bought an Else dress. She went on saturday to the Disneyland park and on sunday they went to brunch with micky mouse

Create a story to engage and educate students on metabolic pathways that follows the journey of a carbon atom from a molecule of carbon dioxide in the atmosphere through the multiple chemical conversions it would go through until returning to a molecule of carbon dioxide in a human cell. Your story can anthropomorphize Links to an external site. the carbon atom if you find it effective to demonstrate the process in an engaging way. However, your description must be factual and contain important biological information in addition to being understandable by an advanced elementary school student (grades 4-5). Your finished story should include the following: Use the pathway of carbon as the main focus of the story. Feature these intermediate carbon-based molecules at minimum: Glyceraldehyde 3-phosphate (G3P) Glucose Pyruvate Identify and highlight the following organelles: Chloroplast Mitochondria Highlight the roles of at least two distinct enzymes. Document the major role of ATP in this story, showing where it is used and where it is produced. Reflect on the importance of plants to ecosystems, justifying the importance of plant conservation. Support your reflection with scientific evidence from a peer-reviewed journal article.

The Beat Goes On Indy, a part-time DJ, gears up for another wild night at Glow Worm, Vancouver's top club. With her raccoon buddy Rocky and Rukus, the sleepy baby skunk, they’re ready to drop some beats. But there’s a problem—the club’s prized Giant Glitter Ball is missing. Determined to solve the mystery, they must first survive the chaos, including Indy’s rave-loving mom, Kylee. Kylee the Rave Queen Indy’s gluten-free, rave-obsessed mom, Kylee, is in full party mode when the trio arrives. Neon glow sticks in hand, she's the life of the club. Indy’s dad, Randy, is chilling in the corner, wearing his usual fish flops and stained Versace robe. Kylee challenges Indy to a glow stick battle with the promise of a lifetime supply of quinoa, but Indy stays focused on finding the Glitter Ball and sets off with her friends to investigate. Enter Yeti the Angry Cat As they search, they bump into Yeti, Indy’s viral skateboarding cat with an attitude. He offers a clue—xthe Bang Bang Club, Indy’s eccentric godparents, were near the Glitter Ball earlier. Meanwhile, outside, pigeons and seagulls are in a turf war over a gluten-free hot dog bun, adding to the mayhem. The Bang Bang Godparents Lounging in the VIP section, the Bang Bang Club admits they saw someone sneaking away with the Glitter Ball but were too busy in a glow stick limbo contest to react. Their vague description points to someone in a sweater, just like Rocky’s. All eyes turn to Rocky, who nervously starts sweating. Rocky’s Confession Rocky confesses he "borrowed" the Glitter Ball to practice DJ moves at their treehouse. He hid it under Yeti’s skateboard ramp. Indy laughs, realizing the Glitter Ball must be returned quickly. The Rave is Saved Indy, Rocky, and Rukus retrieve the Glitter Ball, where Yeti is still glued to his computer, battling pigeons online. They rush back to the club, restore the Glitter Ball, and the rave’s vibe. Kylee is still raving, Randy is asleep, and Yeti skateboards through the crowd.

Once upon a time, there lived a tortoise named Tobi. One sunny morning, as Tobi was taking a leisurely stroll through the forest, he encountered a hare named Halima. "Hello, Tobi," Halima said with a smirk. "I've heard you're considered wise, but I bet you can't outrun me in a race." Let's have a race tomorrow, and I promise you won't be disappointed." The news of the race quickly spread throughout the forest, and the animals gathered to watch. The next day, the race began. The tortoise and the hare stood side by side. At the signal, Halima darted off with lightning speed, disappearing into the distance. she was shocked to see Tobi near the finish line, just a short distance away. Panicked, she sprinted as fast as she could, but it was too late. Tobi crossed the finish line first, winning the race. Tobi had proven that wisdom and determination could overcome even the swiftest of opponents. Halima, humbled by her defeat. "Slow and steady wins the race."

In the small village of St. Osyth in 1582, seven-year-old Febey Hunt’s world was upended when whispers of witchcraft turned her peaceful home into a place of fear. Her stepmother, Ursula Kempe, a midwife and healer, was accused of casting malevolent spells. To Febey, Ursula’s remedies were acts of care—her poultices and potions often soothed fevers and aches. Yet, neighbors claimed she used those same skills to harm. Febey saw her stepmother dragged to trial, where neighbors gave chilling testimonies. They spoke of Ursula’s supposed curses causing illness and death. The young girl struggled to reconcile these tales with the warm, hardworking woman she knew. To Febey, the accusations seemed like a nightmare conjured by adults' mistrust and superstition. When Ursula was condemned, Febey felt the weight of the village’s judgment—not just on her stepmother, but on her own family. Rumors spread like wildfire, tainting everyone connected to Ursula. Febey watched as fear fueled division and heartache. The witch trials forever changed the young girl, planting questions about justice and truth. For Febey, it was a harsh lesson in how fear and suspicion could overshadow kindness, leaving her with a story she would never forget.

A fairy tale about always helping the younger ones and respecting the older ones.

Book is for 3-7 years old. The book is about a bedtime story ritual. The story is based on the song "the wheels on the bus goes round and round"

In a small town, there lived a little girl named Maria Clara a.k.a "Klay". She was kind and thoughtful, but she had a fear that kept her from being close to others. She believed no one would ever accept her for who she was. To avoid feeling lonely, she spent most of her time at the local library, diving into books.
